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Rick

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Blog Comments posted by Rick

  1. That's what I'm wondering about though. I mean if it's in the editor then it gets the exposure to LE users. I never look at the workshop in steam. I do it from the editors interface which at that point I don't really care where it's coming from/stored. The question is does having steam house the workshop items give people a more fussy feeling about LE than if it had it's own storage place for things and you added/edited/put up for sale from the LE editor?

  2. I would assume Steam is the infra that's holding the items and managing the sale itself. Josh could skip Steam and do his own thing but then he'd have to manage the storage of items and sales transactions himself, which he could do with a little more work. That way we would get more of the profits since Steam wouldn't need it's cut.

     

    I have to imagine there is a shopping cart that you can control vial web api calls that can be integrated into the LE editor just the same as the workshop would be.

  3. I feel like the more dense the better in a way. The more dense a forest the more you can have a shorter drawing distance and not notice the vegetation popping into view.

     

    What's the main bottleneck with this stuff? Is it memory, drawing speed, or disk space?

  4. Then we have issues when the model changes and the name has to be updated

     

    I'm not sure I follow. If I update the model the name stays the same. Save the last incremented number in the mdl file so when you have to update it you pull that value in the original mdl file before updating it. If someone manually deletes the mdl file and then re-adds on adding check for this filename with numbers and find the largest number and give it 1 more.

     

    If you store the incrementing number in the mdl file then if it gets renamed it doesn't matter. Just pull that number and increment it.

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  5. This fits nicely with what I've always said about all names should forced to be unique anyway to avoid issues. I like mac's idea of a dropdown. Maybe a dropdown that we can type into (I think this control is fairly common) and while you type it filters the list shown.

  6. I actually found a nice one that seems to be better organized. These open source ones are all a mess from what I've seen. I'm just tired of hacking things together and want a company that I can get support from.

     

    https://coherent-labs.com/buy-coherent-ui/

     

    I contacted them to see if we could get an indie version like they do for unreal and unity. I really want the html/css/javascript stack since I think it's the best way to go for UI for the reasons I listed above.

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