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Blog Comments posted by Rick
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That's what I'm wondering about though. I mean if it's in the editor then it gets the exposure to LE users. I never look at the workshop in steam. I do it from the editors interface which at that point I don't really care where it's coming from/stored. The question is does having steam house the workshop items give people a more fussy feeling about LE than if it had it's own storage place for things and you added/edited/put up for sale from the LE editor?
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I would assume Steam is the infra that's holding the items and managing the sale itself. Josh could skip Steam and do his own thing but then he'd have to manage the storage of items and sales transactions himself, which he could do with a little more work. That way we would get more of the profits since Steam wouldn't need it's cut.
I have to imagine there is a shopping cart that you can control vial web api calls that can be integrated into the LE editor just the same as the workshop would be.
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I'd just like the navigation system to not go back and forth when it reaches it's destination and instead stop cleanly.
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Also, are we doing to get access to some of these vegetation layer properties in code? I can see the density property being useful in performance parameters for the given users PC.
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I think you talked about this before but I'm trying to remember what you said with what if we want to "chop" down a tree?
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Are these treated like normal entities in our code?
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I assume there will be a rework of the game launcher to better meet the console requirements?
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I get a weird flickering of the trees in the distance. GeForce GTX 650 100+ fps.
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That's pretty neat!
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The pancakes it makes for you are burnt.
Boo!
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So what's the downside to this method...j/k
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If it's an enemy then right #2 I think is the most enemy like given the classic bad guy mask. The others actually look more like good guys. For a good guy left #3 is ideal I think.
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Love it!
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I forgot the answer
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What's the trade off with this system?
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where the surrounding vegetation objects'
What does that mean? Surrounding from the camera? Would that mean AI not in a range of a camera would walk through trees?
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What's the downside? There is always a downside to these things it seems. Just curious because everything you say so far is the upside to this but there must be a trade off somewhere as there always seems to be with this stuff.
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Look at that wasted space for a disk drive
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I feel like the more dense the better in a way. The more dense a forest the more you can have a shorter drawing distance and not notice the vegetation popping into view.
What's the main bottleneck with this stuff? Is it memory, drawing speed, or disk space?
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I vote color. I like color.
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Then we have issues when the model changes and the name has to be updated
I'm not sure I follow. If I update the model the name stays the same. Save the last incremented number in the mdl file so when you have to update it you pull that value in the original mdl file before updating it. If someone manually deletes the mdl file and then re-adds on adding check for this filename with numbers and find the largest number and give it 1 more.
If you store the incrementing number in the mdl file then if it gets renamed it doesn't matter. Just pull that number and increment it.
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Completely unique names on all objects would not be possible, since names are loaded from model files.
That's what an auto incrementing number at the end of the name is for. That's a pretty universal method for giving unique names.
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This fits nicely with what I've always said about all names should forced to be unique anyway to avoid issues. I like mac's idea of a dropdown. Maybe a dropdown that we can type into (I think this control is fairly common) and while you type it filters the list shown.
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I actually found a nice one that seems to be better organized. These open source ones are all a mess from what I've seen. I'm just tired of hacking things together and want a company that I can get support from.
https://coherent-labs.com/buy-coherent-ui/
I contacted them to see if we could get an indie version like they do for unreal and unity. I really want the html/css/javascript stack since I think it's the best way to go for UI for the reasons I listed above.
Building a Steam Purchase Server
in Development Blog
A blog by Josh in General
Posted
This is what paypal is supposed to be. I use it for most all online purchases because of this, but I know not everyone does that.