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MoustafaChamli

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Everything posted by MoustafaChamli

  1. That corrected it. I was (still am) having trouble compiling SDL2 with Leadwerks on Linux, and it would seem that in my attempts to correct this, I removed libGLU.
  2. It seems like I have a missing file when compiling. I looked in the directory where it's supposed to be (Leadwerks/Include/Libraries/glew-1.6.0/include/GL/) and I can't seem to find it. This occurs when compiling on Ubuntu.
  3. I'm trying to get an understanding as to how I would go about to do this, but it would seem the documentation for this is either sparse, or outdated. I don't seem to find any shaders.pak file, and there's no indication as to how I'm supposed to use a .vert and .frag file to get a Leadwerks compatible shader. Please note that I'm essentially doing this to assist our programmer. My actual skills are still in the early stages, so not knowing where what goes in which directory/file is a bit problematic. Even just a base "put file in this directory and compile" would be a good start. Thanks.
  4. It's from an add-on script. And seeing the length of the script really made me think there was a lot of cruft in there. Is there something specific I can take from the .frag to make it more manageable?
  5. Here's what I currently have. It likely has a lot of cruft in there, so any advice as to what to remove would be appreciated: http://pastebin.com/x1H6G9WW
  6. Non-photorealistic shading. This is a real-time render taken directly in Blender: I can also provide the .vert and .frag files if that helps.
  7. I used the GLSL export plugin from Blender in order to use with the game engine as a material, but I can't seem to use it properly. I tried following the information provided by the Leadwerks wiki, but I'm not a programmer, so I don't know how to properly call the .vert and .frag files into Leadwerks. Any indication of what to do would be greatly appreciated! http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Game_Engine/Export_GLSL
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