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  1. One month ago I began work to investigate what it would take to bring Ultra App Kit, the foundation for our new generation of game development tools, to Linux. Today I am happy to share my progress with you and discuss some of the things I have learned. Developed by MIT in the year 1984, X11 is an interesting beast that is easy to start with, but can become quite difficult once you get into the details. (Wayland support is of course an obvious step in the not-too-distant future but I have to work with what exists here now today and Ubuntu 20.04 still uses X by default.) The single hardest
  2. Hello again, hope you are all doing good. So, second post for tonight. I've chosen to install Ubuntu on my main computer as a dual boot as I need to use Linux for school and because I like Linux. I've chosen dual boot because I still want Windows to be running as my main OS for compatibility and ease of use. Today I've finally took the time to install the latest of ubuntu on my computer and I wanted to try Leadwerk on Linux as I was curious. I wanted to open a .werk project but met an error when trying to import it inside the project manager. The project was created on Windows and w
  3. Hi. Trying to use Leadwerks on Ubuntu 18.04 64bit with a Geforce GTX 750 Ti but when I try to open an existing project or start a new one, after clicking OK to load it, Leadwerks crashes. Nothing is written in the Leadwerks.log. I'm using the latest proprietary drivers and to use the old version is not an option in case that would be a solution. Could anyone help? I mean, it a fresh install of the OS and Leadwerks, so whatever the problem is, it must be solved on Leadwerks side. Thanks.
  4. Hi all, I have problem compile a blank Leadwerks C++ project on ubuntu 16.04(64Bit) with CodeBlocs(ver.16.01). Before i used CB on Ubuntu 15.10 without problems. Strange is that after fresh install on ubuntu 16.04 I have to install also all dependecy libraries manualy (libgl1-mesa-dev...etc) even it is installed from Steam. After installation of libraries that linker wanted i got: g++ -o ../../SpaceWars.debug ../../Source/App.o ../../Source/main.o /media/mbarhon/53229DC13D856ACD/mbarhon/Steam/steamapps/common/Leadwerks/Library/Linux/Debug/Leadwerks.a -ldl -lopenal -lGL -lGLU /me
  5. My problem is the following: I bought Leadwerks some weeks ago, and now I want to use it. As it requires OpenGL4, I believed that it would run on the latest version of RadeonSI supporting OpenGL 4.1, but when I try to launch the application, A window pops up saying that it "Failed to initialize Graphics" and that I should update my graphics driver. This is a thing that I do not want, as AMD Crimson edition is ****. When i launch the application with steam opened via terminal, it says that it is running in "experimental openGL 3 fallback". Im sure that the driver suports openGL 4.1
  6. Created a script this morning to load a cylinder with an attached script, however the material does not seem to load for the cylinder, or a cone, shaped CSG. Spheres and boxes load without issue. Not really sure why the materials are not loading, but I am hoping someone could clear this up. function Script:Use(entity) local bottle = Model:Cylinder() local material = Material:Load("Materials/Developer/bluegrid.mat") bottle:SetMaterial(material) bottle:SetScale(0.15,0.65,0.15) bottle:SetPosition(-4.4,1.6,1.9) local shape = Shape:Cylinder() bottle:SetShape(shape) bottle:S
  7. Hi, Game Launcher window when started is maximised and goes off screen. There is no way to adjust the size of the window, and buttons at the bottom are almost off the screen. This not really looking good and will put off users from using it. I'm using KDE (which is available in Ubuntu if somebody wants to be picky about supported distro) IMO trying going to full screen is pointless especially if launcher have such a basic design. Attached screen is not cut off, this is how it looks with hidden task bar, whole desktop area and to already answer potential question. I had to hi
  8. Today I was looking around the Steam store and noticed that Leadwerks Game Engine is not listed as supporting GNU/Linux (SteamOS) anymore. Is this true, or an error on their part? If so, what is not making this wonderful game engine not support for this platform?
  9. Hello, Today I bought Leadwerks on steam because I thought it was worth it because of the huge winter sales But when I launch it and create a workspace the following error comes up : Failed to initialize graphics. Please ensure your graphics hardware is compatible and install new graphics drivers. And I found this old post who had the same problem which did not reassure me in the slightest because I haven't had a new computer in 6 years and my parents won't even let me buy my own if I saved up for it. I also did sudo lshw -C video And got the following result : *-di
  10. I cannot find a way to 'autoscroll' the debug window text. It would be nice if it was possible to set it to 'autoscroll on ouput', so that you can easily see the latest messages that get's printed out. (Running on ubuntu, guessing it's the same on windows, but I have not tested on windows because I do not have that). It's not easy to debug when you debug 'blind' and then have to scroll down and read the output afterwards. Makes it very tricky. Also - the output window on the main editor screen - would be nice if that one also could show the same text as what the output\debug window i
  11. Hello. When I started creating anything on Linux I discovered that bug. When you run a game window appears, sounds are playing but screen isn't updating (when I walked I heard it saw the window but nothing happened). I used sample projects, and my own.
  12. I'm running LE on Ubuntu with AMD driver. Now, I have 2 issues, a minor and a major one. Firstly, VSync does not seems to work (yes, I've set Context:Sync(true)). Secondly, when I start LE after rebooting, it's quite fast. I get around 90 fps with water included on simple maps. Quite satisfactory. However, after a LE restart or two (or after a longer session without a restart), I get around 35 fps even when there are no objects in the map. The only solution is to reboot a computer. Any ideas? Thanx! EDIT This happens when I plug in external monitor to my laptop regardless wheth
  13. http://tech.slashdot.org/story/15/07/23/1546206/open-source-mesa-3d-librarydrivers-now-support-opengl-4 Would be cool to test with Leadwerks on my Linux machine some day. The intel drivers are in the Mesa stack so why not.
  14. Right now the compiled *.o files are generated in the same directory as the source files, which is a bit messy (at least according to me). It would be better of the ended up in its own directory. This is simply done by changing one line in the template $PROJECT_NAME.cbp. Change this line <Option object_output="../../" /> To <Option object_output="obj" /> and all compiled object files will end up in folders at Project/Linux/obj
  15. If you are running Linux as I do there ain't to many options to generate terrains. However then we have Blender and I found that its actually a quite nice terrain tool. Works in all platforms. So here you are http://www.youtube.com/watch?feature=player_embedded&v=0oiY-ZgHxcY
  16. Just an FYI, the copyright is cut off on the initial splash screen and the Help:About screen. I didn't catch the first one in time, but here's the second.
  17. Most of the popup dialogs allow stretching them to fit the content. The Model resize dialog does not. The content does not fit in the popup properly.
  18. On this tutorial: http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 It says: "By clicking with the left mouse button in one the viewports, we make it the active viewport." It is not obvious when clicking in the different viewports which one is active. The Perspective view always appears to be active. There is no visual indication that anything happens. That only reason you can tell that it worked is because the brackets (][) work to change the grid size of the correct window.
  19. Currently moved to Linux mint for a while. I've noticed that in the assets and project manager, the text is white and unreadable. This also happens with the file manager (When you go to load a new map or something), and the material editor. However, in the scene tab, the highlighter is called and you can see all the entities selected or not. Also not sure if this is Mint exclusive, but I can say it's apparent using Linux Mint 17.1.
  20. Hello! I recently bought leadwerks standard edition and I seem to have a problem. On arch Linux I can start editor just fine but as soon as I press the play button the game player hangs for a few seconds on a black play box and terminates without exception and without visual, I get no errors other than an unknown client disconnect error. Anyone got a solution? P.S It's not pure arch, I'm using Manjaro with AMD Catalyst drivers.
  21. Hello, I really like the framework, but in the editor (on Linux) I have a couple of things which drives me crazy Delete key does not trigger delete... so no hot key SpinBox-es does not allow to use the mouse wheel, neither you can hold the up or down arrow, so I always have to write numbers if I want to change big in the amount. Of course I'm running on an unsupported Fedora, with XFCE so if someone could confirm that the situation is the same on the Ubunut, that would give a big help... (for these things I'm ready to reinstall my system ) Opinions ? Other things you realized ? Than
  22. I am trying to get Leadwerks to install correctly on Gentoo. I realize that only Ubuntu is supported, but that doesn't mean the program shouldn't run on another distribution. Whenever I try to run the LeadwerksUpdater, I get a blank GTK window for a split second before it dies with a segmentation fault. No additional dbug information is provided. Here's my "conversion" table marking packages in Ubuntu and their equivalent packages in Gentoo: libc6:i386 == sys-libs/lib-compat (1.4.2-r1) libgcc1:i386 == sys-devel/gcc (4.8.3) libgl1-mesa-glx:i386 == media-libs/mesa (10.2.2) libglib2.0-
  23. Installed Leadwerks and upgraded to standard edition with C++ coding on Ubuntu 14.04 64-bit. Started up fine before adding the standard addition DLC. Now I get the following (had to launch steam from terminal to see messages for Leadwerks startup): Game update: AppID 251810 "Leadwerks Game Engine", ProcID 30321, IP 0.0.0.0:0 Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" (steam:27673): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent. (steam:27673): LIBDBUSMENU-GLIB-WARNING *
  24. I've noticed during the testing, performance is really bad. Whether it's the AI testing level (3-10 FPS), 2 lights+floor+kicking around a box, or a particle emitter with high particle count, as soon as something starts happening it is visibly choppy. It is bogged down from 200 FPS to around 20 FPS with hardly anything going on, and I don't see why that could be, it's not like many unnecessary things are being rendered. (the moving platform level has more lights and moving shadows, unless that's different because the fixed movement path allows the shadows to be buffered) Now my computer is a
  25. I am trying to create a HUD out of some png images - but whenever I draw the image, it shows white where it should be transparent. The image is saved as a png with an alpha channel, but I tried tga as well with the same result. I am using 3.2 Indie Edition on Linux. The image file is attached. Here is my code to load the image: function Script:Start() self.texture = Texture:Load("Materials/HUD/hud.tex") end And here is my code to draw it: function Script:PostRender(context) context:SetBlendMode(Blend.Alpha) context:SetColor(1, 1, 1) left = context:GetWidt
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