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R.E.Z.

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Everything posted by R.E.Z.

  1. Hello, I worked with LE Indie Ed 3.1 for some time, creating a level. All the time, I created boxes, adjusted them to the grid and assigned materials to it (1024x1024 resolution), all worked fine: the materials appeared centered, no textures werde split or displaced. Now there werde 2 updated trought Steam in the last days. When I do adjust the boxes now to the grid, this doesnt work anymore? What has changed? Tried to change the girdsize in options, but no success? My settings: snap angle 5 major lines 8 Grid units meters How can I define, how the materials are set? Might someone has an idea for me? That would be great :-) C.U. R.E.Z.
  2. Hello, @ Josh This morning I deleated the last save of my map I am working on. Starting out with the second last ... Now the LE does run ok again. Thank You for Your Help and Hint Have a nice day, C.U. R.E.Z.
  3. Hello, I do get the same Problem: Steam Indie Beta 3.1 This morning my Engine had run ok. Now it does this Errormessage all the time when loading a new map EXCEPTION_ACCESS_VIOLATION Does anyone know, what to do ? C.U. R.E.Z.
  4. Hello, I created several materials using a alphamask.shader in LE Indie Ed 3.1. (diffuse+normal+specular+alphamask.shader) They all did work out fine: Using for the displacement Texture a TGA with the black colour for the holes and the white, where it is solid and no light can pass through. This worked for even bought Textures and also some I did create on my own: Creating the displacement-layer in Corel Draw 8 --> export as an Adoble Illustrator --> Improt to Photoshop 5.5 --> Import to Gimp --> creating displacement Layer and Diffuse Layer --> WORKS OK Now the Problem: Starting with a JEPG, pasting it als a new Layer into a File (RGB) with transparent Background, creating a layer for displacement Layer and Diffuse Layer and exporting them as a TGA or PNG --> does not work Where the holes are supposed to be, there is just black colour. For the creation of the displacement layer I set the selection tool to "0 Tolerance" to avoid smoothing at the borders and disabled smoothing. The Key to the Problem must somehow be in the difference between used TGA Files and the JPEG: JEPG has no alpha channel. Might that be the reason? How then could I create a displacement Layer, starting out with a JEPG texture. Using Gimp. Does anyone might have a hint for me? I am puzzled. C.U. R.E.Z.
  5. Hello Rick, thank You for Your very detailled answer and help to me I will go for that. Sounds really good. Thank You a lot Have a great week, C.U. R.E.Z.
  6. Hello, I am working on a level, where different messages should be played in the backround. Do You know a scrit in Lua, that does this: randomise different sounds in the Backround? That would be really neat Does anyone knew help for this purpose? Have a nice day, C.U. R.E.Z.
  7. Hello, now it works fine. That is great. C.U. R.E.Z.
  8. Hello, That would really be great. To have the possibility, to use this shaders in my Project... Would really ROCK! Will look forward C.U. R.E.Z.
  9. Hello, same to me :-( Receiving a severe frame-drop/lag when running my Project. Loded a Backup of my Project (3Days old),... reinstalled Leadwerks ... couldnt figure out ... still the same frame-drop/lag. Running steam indie version (beta) on windows 7 Thought It was me, who casued it, becouse I loaded Postprocess-Shaders and other Shaders to my project. Now I know, it wasnt caused by my action. Hopefully there will be a solution soon. Have a nice day, C.U. R.E.Z.
  10. Hello, I really would like to join the workshop, too. If there is a way? That would be really great. +me too C.U. R.E.Z.
  11. Hello shadmar and TemplarAsh, thank You for Your help. I did run the rotator.lua file. Works Great. Thank You a lot. Have a neat day, C.U. R.E.Z.
  12. Hello, thank You for the answers. Grouping Level Geometry and Models together to a new group. For example to a single room. Then beeing able to scope down into that group, the room. Now only the room is visable. Working at it. And scoping up again back to the whole level again. For example, thats how I experienced it with 3D Gamestudio. Would be great, to have such a feature in Leadwerks Engine. C.U. R.E.Z.
  13. Hello xtreampb I do mean at the Editor. Grouping the walls, ceiling and floor together to one room. That would be neat and a grat help to me :-)
  14. Hello, is it possible to crate groups in my Level, to organize it a bit more? Grouping all the different Boxes and Models to "tidy a bit up". Is such a function avilable? Someone might help me with this question, that would be great. Have a nice day, C.U. R.E.Z.
  15. Hello, I am pretty new working with the Leadwerks Engine. Want to setup a vent, that rotates. (1) Is there a script in Lua around, that causes this? Neat would be, to be able to see, in which direction the vent rotates (To use different scripts for the ceiling or wall vents) (2) How to set up the rotation speed in that script? Please, might someone help me further? That would really be great :-) C.U. R.E.Z.
  16. Hello, thank You for Your answers and help The pictures do look really neat! Will look forward to the workshop. C.U. R.E.Z.
  17. Hello, I am new to Your forum *Newbee*. Just started out with Leadwerks Indie Engine on Steam (V. 3.1). I am really impressed :-) The dynamic shadows I do really adore. Built in Normal Map Generator to create materials instantly, really rocks. At the moment I am at the point to discover...but I must say...really great Engine :-) Just now, I try to figure out, how to run or get the Post-Process Plugin: http://www.leadwerks.com/werkspace/blog/41/entry-1170-leadwerks-game-engine-on-steam-gets-plugin-post-effects-system/ The Post-Process Effects for Example for DoF do not show up in my libary. (only 5 grayscale toon vignette vintage and wobble) I did look around at other posts, but found no solution for me, how I might set that up. What could I do, to also get the others like DoF going? Does anyone have a solution for me? Have a nice day, C.U. R.E.Z.
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