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Josh

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Posts posted by Josh

  1. - Make LWE deployable to lower end specs (and I don't mean 300bucks mini laptops, but for example I can run L4D2 on a GeForce go 7600, but I can't run leadwerks at decent framerates).

    Yes you can. Turn off shadows.

     

    Left 4 dead uses a combination of static lightmaps and single projected shadows, with vertex colors for lighting of dynamic objects. This is the approach I used to use before version 2.0 came out. I will never again implement a bsp-based engine like this.

     

    One consequence of a uniform lighting model like STALKER and Crysis use is that on low-end cards the older engines may actually look better than the newer one with settings lowered. The same was true when HL2 came out; the fixed-function renderer was so simple it looked worse than Quake 3.

  2. Your performance actually seems pretty good considering the card. You're rendering about 500,000 trees at 30 FPS with dynamic lighting on a GEForce 7? :( How is that bad?

     

    I can't really comment on the load times. It doesn't make sense to me why that would be slow. Perhaps the card has a low memory bandwidth, in which case the best thing would be to lower the texture quality and reload the scene.

     

    This is a sort of related topic, although I don't think multithreading would do anything for your performance on this machine:

    http://blitzmax.com/...php?topic=88306

  3. On lower specs I want my game to look like source (old version, be4 L4D) mods, with same framerates. How higher the specs, how better I want the game to look without loosing some framerate.

    That's easy. Render straight to the back buffer with no lighting. It will look terrible, but it will be fast.

     

    I'd be interested in hearing some definite framerates on your machine for the editor with one of the included scenes opened, at the default window size.

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