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Josh

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Everything posted by Josh

  1. 0.9.6 Fixed duplicate mesh layers listed in editor. Fixed map loading when colliders were embedded in file.
  2. 0.9.6 Fixed depth bug with alpha masked materials (requires new shader file) Full build of library and Lua exes. This is the first build that actually supports terrain mesh layer loading from maps. Collision and picking are currently not supported on mesh layers.
  3. Could be useful https://github.com/codetiger/Font23D
  4. Your images are broken links. There was a problem with the depth mask shader not working. I have fixed it. DepthPass_Masked.frag
  5. 0.9.6 Added support for save / load of terrain mesh layers in map file format.
  6. Josh

    Foliage System

    Today's progress
  7. Josh

    Grass model

    If you use RGB 183, 230, 183 for the terrain material color with that grass texture, it will blend very closely with the model color.
  8. 0.9.6 Added support for groups in scene browser.
  9. This week we review the new foliage system, learn some tricks to make outdoor scenes look better, and discuss progress on our example game.
  10. Josh

    Grass model

    @Andy90 Here is the grass model I was using in the live chat today. I also included the terrain textures I was using. grass.zip
  11. For grass, this extension will make all normals point up. Grass Normals.lua
  12. Josh

    Foliage

    Adding some rocks to the mountainside.
  13. Josh

    Foliage

  14. Josh

    Foliage

    This was the look I was going for with the material. Much better.
  15. 0.9.6 Improved support for specular-gloss lighting model in material editor.
  16. Josh

    Palm trees

    The specular-gloss model is much better for plants.
  17. 0.9.6 Fixes for buggy spinner widget behavior.
  18. 0.9.6 Fixed alpha cutoff not working correctly. Requires a shader update, currently only works in editor. Fixed directional lights not casting shadows on brushes in editor.
  19. Josh

    Foliage System

    Image quality can still be improved in many ways, but the system basically works now.
  20. Josh

    Foliage System

  21. Josh

    Foliage System

  22. 0.9.6 Initial implementation of the new foliage system is available. To use it, create a terrain, select the foliage tool, and add a new layer. Sync your project to get the new mesh layer shaders. Slope and height constraints currently have no effect. Mesh layers are not yet saved in maps. Collision and ray casting (picking) are not yet implemented. Imposters are not yet implemented. LOD and multiple variations within a layer (sublayers) are supported.
  23. Was it a reply to your showcase thread?
  24. It's actually in there already. extern bool SetFileTime(const WString& path, const uint64_t timestamp);
  25. Fixed terrain vertex shader for non-one scales.
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