Jump to content

Josh

Staff
  • Posts

    23,145
  • Joined

  • Last visited

Posts posted by Josh

  1. 1. When you drag the file onto the window, does the mouse cursor change to show a "+" sign next to it?

    2. When you release the file onto the Window, does the program log say anything? It should say something like this:

    Converting "plane (2).fbx"...

    Input: C:/Leadwerks/Projects/DarknessAwaits/plane (2).FBX

    Output: C:/Leadwerks/Projects/DarknessAwaits/plane (2).mdl

    FBX: Initializing scene...

    FBX: File version: 6.1.0

    FBX: Importing scene...

    FBX: found mesh: Plane001

    FBX: found animation: Take 001, fps: 30.000, start: 0.0000, end: 3.3333, length: 3.3333

    MDL: total vertices: 4, total faces: 2

    Converting "plane (2).fbx"...

    Input: C:/Leadwerks/Projects/DarknessAwaits/plane (2).FBX

    Output: C:/Leadwerks/Projects/DarknessAwaits/plane (2).mdl

    FBX: Initializing scene...

    FBX: File version: 6.1.0

    FBX: Importing scene...

    FBX: found mesh: Plane001

    FBX: found animation: Take 001, fps: 30.000, start: 0.0000, end: 3.3333, length: 3.3333

    MDL: total vertices: 4, total faces: 2

    MDL: exporting as skinned mesh

    Conversion: Success

  2. I can reproduce this behavior on Windows 8. It looks like the text area is getting confused by the popup menu event, since everything works perfectly from the main menu and keyboard shortcuts.

     

    As a quick fix the right-click popup menu will be disabled until the cause of this is found.

  3. It's a function of the surrounding geometry, not of the number of shadows. So it depends on what the surrounding scene looked like. That sounds like an extreme case, and I have not witnessed anything like that in anything I have run. I would be interested in seeing the scene and some numbers on the framerate reduction.

  4. It's fine to use projected shadows, just be judicial in its use, like anything else. Android hardware is sort of all over the place, so your performance is highly dependent on what hardware you have.

     

    Mobile is nearing the point where a fully dynamic light and shadows will run on high-end hardware, but it won't be in 3.1. Additionally, low-end devices wouldn't be any better at running this than they would at the projected shadows method.

  5. It is likely your purchase came at a time before the modern purchasing system was implemented.

     

    We also did suffer a data loss due to the server not saving backups correctly. The site has since been moved to a dedicated server with WiredTree hosting and they've done a fantastic job keeping things running right.

     

    The Leadwerks 2 installer can be downloaded here:

    http://www.leadwerks.com/werkspace/files/file/186-leadwerks-engine-updater/

×
×
  • Create New...