Steam now incentives competition for digital shelf space, unlike when Leadwerks was first released on Steam in 2014, when I was trying to build up my quality of presence and promote one app ID on Steam. I would like to get some new software out early before the full engine is finished. The beautiful thing is that Ultra App Kit all consists of things I had to get done anyways. It was not a distraction from the development of the 3D engine. Here are some of the features I was able to finish and document. All of these will be part of the new 3D engine when it comes out:
New documentation system using markdown pages on Github, integrated search, sitemap generation, caching, copy button in code boxes. New project creation wizard Finalize display and window classes GUI system Math Memory Process Multithreading Strings Pixmap class Icons System Dialogs In addition, this allows me to establish a lot of my plans for marketing of the new engine and perform a "dry run" before the final release:
Community system migrated to new website License Management system collects Steam customer emails, allows subscription license model. New videos section of site with a category for official video tutorials. Affiliate / referral system Partnerships with video creators, bloggers, and advertisers. The initial release will support C++ programming, but subsequent releases for Lua and C# will allow me to judge how much interest there is in these languages relative to one another.
Maybe we will see Ultra 2D Kit this summer?
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