All Activity
- Past hour
-
Andy90 started following Grass model
- Today
-
Josh started following Grass model
-
@Andy90 Here is the grass model I was using in the live chat today. I also included the terrain textures I was using. grass.zip
- 1 reply
-
- 1
-
-
reepblue started following Creation Dropdown Window can show up on a diffrent montor.
-
-
Andy90 started following mdl collider dont load
-
Sometimes the colliders for the new mdl format dont load in the game.
-
Josh started following Adjust grass normals
-
For grass, this extension will make all normals point up. Grass Normals.lua
-
Update: This has to do with FBX to MDL conversion. If you save the model as a gilt then to a MDL, it's fine.
-
Andy90 started following Wrong transparent order
-
For some reasons the transparent order for the models its wrong Also the alpha mask is onlny showing within the editor. In the game itself the alpha cutoff dont work
-
* When running from the editor ( F5 ), I have to shake my mouse over the screen ( window ) several times before the app will start up. * When painting with the terrain tool, the tool picks up every object on the map preventing painting in that area.. Should ignore geometry pickmodes?
-
-
i testet it with the old shaders and it result in the same problem. The flickering is more intensive if the distance from the model to the center position (0,0,0) is higher.
-
Andy90 started following Texture flickering
-
Some textures are flickering. https://streamable.com/bezza2
-
-
0.9.6 Improved support for specular-gloss lighting model in material editor.
-
The selection seems to treat the center as the origin. This isn't ideal for prop design. test.zip On first import it looks fine: On selection: This can make it difficult to align props like doorways, crates, and others to the floors and other surfaces.
- 1 reply
-
- 2
- Yesterday
-
-
0.9.6 Fixes for buggy spinner widget behavior.
-
0.9.6 Fixed alpha cutoff not working correctly. Requires a shader update, currently only works in editor. Fixed directional lights not casting shadows on brushes in editor.
-
-
0.9.6 Initial implementation of the new foliage system is available. To use it, create a terrain, select the foliage tool, and add a new layer. Sync your project to get the new mesh layer shaders. Slope and height constraints currently have no effect. Mesh layers are not yet saved in maps. Collision and ray casting (picking) are not yet implemented. Imposters are not yet implemented. LOD and multiple variations within a layer (sublayers) are supported.
-
yes!