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  3. Josh

    Grass model

    @Andy90 Here is the grass model I was using in the live chat today. I also included the terrain textures I was using. grass.zip
  4. Alienhead

    SSAO

    Alpha 0 ( zero ) entities are picking up SSAO tinting.
  5. Not sure how it happened. But I think it can happen after the displays go into power saving mode.
  6. Sometimes the colliders for the new mdl format dont load in the game.
  7. For grass, this extension will make all normals point up. Grass Normals.lua
  8. Update: This has to do with FBX to MDL conversion. If you save the model as a gilt then to a MDL, it's fine.
  9. For some reasons the transparent order for the models its wrong Also the alpha mask is onlny showing within the editor. In the game itself the alpha cutoff dont work
  10. * When running from the editor ( F5 ), I have to shake my mouse over the screen ( window ) several times before the app will start up. * When painting with the terrain tool, the tool picks up every object on the map preventing painting in that area.. Should ignore geometry pickmodes?
  11. Alienhead

    Foliage

    I love this one, it's really immersive.
  12. i testet it with the old shaders and it result in the same problem. The flickering is more intensive if the distance from the model to the center position (0,0,0) is higher.
  13. Some textures are flickering. https://streamable.com/bezza2
  14. Josh

    Foliage

    Adding some rocks to the mountainside.
  15. Josh

    Foliage

  16. Josh

    Foliage

    This was the look I was going for with the material. Much better.
  17. 0.9.6 Improved support for specular-gloss lighting model in material editor.
  18. The selection seems to treat the center as the origin. This isn't ideal for prop design. test.zip On first import it looks fine: On selection: This can make it difficult to align props like doorways, crates, and others to the floors and other surfaces.
  19. Yesterday
  20. Josh

    Palm trees

    The specular-gloss model is much better for plants.
  21. 0.9.6 Fixes for buggy spinner widget behavior.
  22. 0.9.6 Fixed alpha cutoff not working correctly. Requires a shader update, currently only works in editor. Fixed directional lights not casting shadows on brushes in editor.
  23. Josh

    Foliage System

    Image quality can still be improved in many ways, but the system basically works now.
  24. 0.9.6 Initial implementation of the new foliage system is available. To use it, create a terrain, select the foliage tool, and add a new layer. Sync your project to get the new mesh layer shaders. Slope and height constraints currently have no effect. Mesh layers are not yet saved in maps. Collision and ray casting (picking) are not yet implemented. Imposters are not yet implemented. LOD and multiple variations within a layer (sublayers) are supported.
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