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Grid Everywhere
 

Grid Everywhere


Josh
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This is an idea from the innovative but perhaps flawed map editor "Trenchbroom". The world grid is displayed across all surfaces for easier alignment. This is a shader effect.

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Hmm, I would have to try it before saying anything but this reminds me how I used to get a scale reference when I started making Portal maps. I just used the floor and wall textures as a grid because the textures were uniformed. 

It would be cool if the vertical grids were only visible up close, looks very noisy when drawn far away. 

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7 hours ago, Genebris said:

Is this like a post processing effect or a feature of the regular material shader?

It's build into the PBR shader now.

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8 hours ago, Josh said:

It's build into the PBR shader now.

Does it need to be cut from there for the release build then?

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