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A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
With multiple monitors? -
A function to lock mouse inside app window if it's active
Dreikblack replied to Dreikblack's topic in Suggestion Box
It goes to other screen -
A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
If it's fullscreen, how can the cursor go outside the window? -
A function to lock mouse inside app window if it's active
Dreikblack replied to Dreikblack's topic in Suggestion Box
Even with fullscreen cursor going out of window which can be annoying for moving camera by putting cursor near screen border in tactic and strategy games, I want to have it as an option game settings. -
A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
What would you use this for? If the window is fullscreen, you have nothing to worry about. If the window is not fullscreen, you presumably want to be able to click on another window to select it. -
Any kind of lua/flowgraph tutorials for Leadwerks I can follow?
Josh replied to Einar's topic in Programming
See Tutorials > Games > First-Person Shooter > AI, Pathfinding, and Events https://leadwerks.com/learn - Today
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cvsnild joined the community
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ErhanK started following Editor Clip Tool
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Hi, I love doing hammer style mapping. I know we can edit the vertex, but if there was a clipping tool, I think it would be very useful in situations like the ones in the picture. This is a feature I've been wanting ever since Leadwerks. I hope such a feature comes.
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I bought Leadwerks with no LUA or Visual Flowgraph experience, is there any kind of tutorials that can help me on my feet? P.S: I am now broke, lol.
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bootrend joined the community
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SpiderPig started following A function to lock mouse inside app window if it's active
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A function to lock mouse inside app window if it's active
SpiderPig replied to Dreikblack's topic in Suggestion Box
Yes this would be good. Window::ClipCursor() maybe? -
Einar joined the community
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Dreikblack started following A function to lock mouse inside app window if it's active
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Josh started following "We've come a long ways, my friend"
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Apart from manually keeping the mouse inside the window until it goes out of focus, I'm not too sure.
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Ah thats what you meant. I did it intentionally to be able to do stuff on other windows. btw current full screen in Ultra behaves as borderless window - is there a way to make it true fullscreen? Then mouse would inside window and panning would always work until alt-tab.
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I clicked nothing, just moved the mouse to the edge of the full screen window. Panning does work if you keep the mouse right near the window border, but leave the window and it won't work anymore. WASD work well.
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Actually SetMaxForce was only 100
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Did you click something on other screen? Panning works only if game window is active which can be made by scroll button or RBM for avoiding doing any actions. btw main way to move camera are WASD (or anything else if you want to change it in settings).
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Oh right, I follow now. Thanks.
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I mean for the scene collision. I use convex hulls for brushes now and they work a lot better.
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I mean moving the camera around by the mouse being at the edge of the window.
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Yeah they are bit high.... FLT_MAX for both force & torque No way I was letting that cylinder be influenced by anything! I'll try a convex hull too. Is that what your player controller uses?
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What do you mean by pan? I think i found right translation for this world by i still have no idea what exactly it means in this context
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Josh started following Kinematic Joint Jitter on edges
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You may need to lower the max force and torque the joint is allowed to use. It looks like you might be using very high values. Also, I have found convex hulls to provide better collision results than polygon meshes.
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SpiderPig started following Quake Tactics - WIP
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Cool game! Just downloaded and everything worked as expected. Packages loaded fine. I have multiple screens and the only thing that was an issue for me is when my mouse went over to the next screen the window would no longer pan.
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Steam version will be found automatically but if you have Quake that updated to rerelease/remaster from other place (GOG/ EGS etc.) you can point to its folder manually when you open Quake Tactics first time