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Learn about game development technology

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Scenes, prefabs, and the Lua state serialization that loves them

The beta testers and I are are discussing game programming in the new engine. I want to see C++, Lua, and C# all take a near-identical approach that steals the best aspects of modern game programming and ditches the worst, to create something new and unique. To that end, we are developing the same simple game several times, with several different methodologies, to determine what really works best. One thing I realized quickly was we really need a way to load prefabs from files. I started im


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