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Work in Progress

  1. More reflections  

  2. Amazing real-time reflections  

    Check out Igor's post effect here: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238.
  3. Marble Adventure in the Land of Highly Reflective Surfaces  

    Just messing around with some real-time reflections from Igor: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238.
  4. Scripted Mech  

    Scripted mech in Leadwerks Editor. It's my first attempt to make a walking robot.
  5. Wild West  

    I don't know. Sheep model was made by Wailing Monkey. Music by Nine Inch Nails (and is legal to use).
  6. Driving in Leadwerks Editor  

    This is a video recorded in Leadwerks Editor. Lua scripting is used to play the game in the editor and make changes in real-time. We use Newton Game ...
  7. More thoughts on Lua  

    Demonstration of another scripted entity and discussion of how Lua changed my mind on scripting.
  8. Metal Gameplay  

    This is an old game I made. This was not made with Leadwerks Engine.
  9. Vehicle test  

    Test with Dave Gravel's raycast vehicle implementation in Newton Game Dynamics and Leadwerks Engine.
  10. Ocean shader  

    This is just a development video showing some work I am doing on the ocean shader. It's very hard to get water to look good, but I think this is a big ...
  11. Dev Video  

    Proof-of-concept.
  12. Deferred Lighting in Leadwerks Engine  

    Demonstration of a lot of dynamic shadow-casting lights in Leadwerks Engine.
  13. Water Splashes  

    Water splashes with refraction and surface ripples.
  14. Water (WIP)  

    Work-in-progress of some Half-Life 2-style water.
  15. Transparency and Refraction (Part 2)  

    This video is outdated and comes from a very old version of our software, but it is being left up because it is interesting to see the progress since then.
    This lesson will show how to render alpha blending in a second pass, and how this approach can be easily extended to render refraction effects.
  16. 3D Ocean Technology (WIP 2)  

    Second video of our work-in-progress 3D water.
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