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Camera position wierdness


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After testing a standard player and camera script, I noticed some glitching about from the camera.

It isn't bad, but everytime you jump, land, then move the mouse a little, the camera would drop. The amount would depend on the height you jumped from.

 

I used output to test this, and found that if you stand at a point at 5 units, then jumped, you would land and stay at around 5.3 to 5.5 units. Then when you move the camera, it would drop back to 5 units.

 

My code doesn't have anything that would stop it from updating the position, so something strange with the physics or something is going on.

 

When I say move the camera, I mean move the mouse. And by units, I mean y coordinates

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