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Bone following physic ball joint


YouGroove
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It is possible ? anyone have tried that ?

Having a bone following some physic ball joint ?

 

It would be to simulate cloth parts or hair on character, this would be some bones for hair/clothes moving parts without any animation.

 

It is the idea for hair for example :

- Import animated model

- attach a physic sphere collider for the head of character for collision with hair

- place LE3 pivots where hair bones are in space

- by code create ball joints for these pivots

- Running the game , each loop : by code move bones poisition to ball joints positions.

Stop toying and make games

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