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Lux open source to LE3 ?


YouGroove
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I seen an open source physical based shader.

It's implemented in Unity, but as open source , so it's free , open, i thaught :

Why not having it in LE3 ? perhaps just need some shader adapations to make it work ? I don't know as i'm not shader specialist if it would be too much owrk, or not compatible/generic enought ?

It has all range of physicshaders you could need and some advanced pretty ones.

 

Vertex blending + shader

lux.jpg

 

lux2.jpg

 

And a lot of others for all you could need as materials :

lux3.jpg

 

(It's a more some idea suggestion only and possible integration for LE3 perhaps , not a real need )

Stop toying and make games

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