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Shader vertex blending based


YouGroove
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It's not terrain but any models, could it be floors, walls etc ... this should be possible for LE3 as it's shaders only.

 

Advanced shaders system :

avswater.jpg

 

avsdamage2.jpg

 

avscutout.jpg

 

Vertex painter system :

84d1f09b-3f7e-4d4b-aca2-d4782ea0179a_scaled.jpg

Actually that's unity plugins , but it should be possible in the future for LE3 as it is shaders only (and tool or editor able to paint on models vertex colors)

 

This is style of tools not very known , they exist also in some other big 3D engines, that brings more possibilities to 3D artists and allow to quickly break the visible tileable propertie of tilable textures, could it be floor, walls or models.

 

Some ideas for future LE3 features sleep.png

Stop toying and make games

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