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Custom Lightmaps and emission shader


YouGroove
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I made some models level with custom lightmaps in Blender, exported all as FBX with 2nd UV.

 

LE3 has shader "emission" that is for models not lightened by lights.

It is possible to use some 2nd UV texture in a model using that shader in LE3 ? or is it another method that would allow us ot use our own lightmaps in LE3 ?

Stop toying and make games

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