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AddForce Vs PhysicsSetPosition


YouGroove
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Well trying some own character physics using simple shapes, i just found that AddForce is smooth on the object velocity, whyle PhysicsSetPosition is laggy if your object is not in the air and glide along a surface.

 

Perhaps the best is to use AddForce to control movement direction of some physic shape on floor ,

than call some PhysicsSetPosition or AddForce to correct the Physic if they would go another direction ?

 

I can see the problem with LE3 demo and elevator where physics are very laggy also like lot of very small jumpings , that's feel super weird. I think this is same Physic problem related.

Stop toying and make games

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