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Shader and Material in same folder


klepto2
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If you assign a shader (in the material editor) to a material where both files are located in the same folder and you save this material the shader file is resetted to an empty string. The logging states that the shader failed to load because it wasn't found.

  • Intel® Core™ i7-8550U @ 1.80 Ghz 
  • 16GB RAM 
  • INTEL UHD Graphics 620
  • Windows 10 Pro 64-Bit-Version
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They have just to be in different locations, not exactly the "Shaders"-Folder. I have several Shader folders and they work as intended.

BTW: creating a material outside of the shader "scope" and copying it later works, but only if you don't edit later.

  • Intel® Core™ i7-8550U @ 1.80 Ghz 
  • 16GB RAM 
  • INTEL UHD Graphics 620
  • Windows 10 Pro 64-Bit-Version
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