Jump to content


Naughty Alien

Recommended Posts

..in previous LE versions, i had to multiply movement values with AppSpeed(), so motion was same regardless FPS. Now in 2.3 i noticed that with AppSpeed() motion is not same as i had before and its getting faster with lower FPS..so, after I removed AppSpeed() from multiplication, everything turn to be just fine on its own, regardless FPS..is there any changes in 2.3 regarding this, I should know about??


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...