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Asset paths after copying and pasting project folder


Rastar
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I have copied a complete Leadwerks project to another folder. Everything is working, except the Asset loader seems still to be looking for assets at the old location (has driven me crazy why LE wouldn't load my new shader rolleyes.gif ) So the (absolute) asset location must be somewhere in the project files, but I couldn't find it.

 

The editor finds those files alright (well, I created them in the editor after all), but Shader::Load() seems to be looking at the old place.

 

Where is the asset base folder defined?

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