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Leadwerks 2, model conversion problems


Pastaspace
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When I convert my model that i exported from 3ds max to an .fbx to a .gmf and put it in the engine (Leadwerks 2 that is, not 3), my model has these weird shading errors and the shadows are off. i thought it was a problem with the smoothing groups or the normals, but I can't figure out what is going wrong with the conversion. I've tried messing around with the exporting settings, making sure that the smoothing groups are correct, and triangulating the models in 3dsmax instead of in the converter but no dice.

 

Using GMFConv 0.92

 

In engine/edition: http://i.imgur.com/axnQ82E.png

 

In 3ds max: http://i.imgur.com/YcoPrx5.png

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I downloaded the .fbx file but I'm unable to import it. What is the version of the FBX exporter?

 

Make sure that all faces of the model have a smoothing group.

The 'shadows off' problem is due to light settings in the engine, not related to the model.

 

Also there's this tool which enables you to export your models directly from 3DS Max to GMF file format.

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