Niosop Posted January 10, 2010 Share Posted January 10, 2010 Here's some features I'd like to see that would streamline workflow in the editor: Prefab support - You have already indicated you'd like this, just included for completeness Pause button for Update call - Either make the physics pause button also prevent the objects Update call from being called, or add another button. Pressing the pause button when it's already paused should call the update loop one time, allowing you to step through logic. Probably can't pause AppTime() or the editor will stop working, but that would be nice as well. Make object tree match filesystem - Use the directory layout instead of the underscore system currently used. Auto conversion of supported formats and filewatcher - If we copy a .obj or .fbx into the directory tree that it's watching, or update a .obj or .fbx that's already in there, the editor should automatically run the correct converter. If a .gmf is updated it should reload all instances of the model. It's a big time sink to manually run the converter then have to restart the editor to get it to appear on the list. Anyways, these are just a couple of things that would help speed up workflow that slow me down a lot when compared to using Unity. 1 Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
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