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LE 3 Constants


LukeB
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Hi everyone!

I am currently making a BlitzMax wrapper for LE 3 for use in my games. I have pieces of it working already, but I noticed that the constants are defined in the actual source code. I don't have access to this or need access to it, but I was just wondering if it is possible to get a list of the engine constants and their values.

I suppose I could just have the engine print them off in a different project, but that would be a hassle.

 

Thanks!

Luke

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Thanks!

That will definitely help a lot. It doesn't contain all the constants from what I can see, but I can get the rest myself.

 

By the way, when I am done with my wrapper, would it be against the license to post it on the forums here for users who bought the engine?

-Luke

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As long as it still needs the static lib or DLL you can post it here:

http://www.leadwerks.com/werkspace/files/category/5-code/

 

I never had any luck getting BMX to load a static lib made in Visual Studio without a DLL. The Mac version will work fine.

My job is to make tools you love, with the features you want, and performance you can't live without.

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