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LE3 starts, load and shutdown


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Like posted in General discussion :

 

I made a restore LapTop system from origin.

I worked a lot with LE3 on that computer laptop.

 

so i launch LE3 after the restore , it loads "Darkness" game , the editor is open, but after some loading time, it shut down ?

 

Just tested and all is ok with two others 3D engines.

What LE3 have so specific , really ? too much hardware requirements or specific this time blink.png

 

Here is the log :

 

 

Initializing OpenGL2 graphics driver...

Initializing OpenGL...

OpenGL version 310

GLSL version 140

Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawDottedLine.shader"...

No errors.

No errors.

The fragment shader uses varying ex_color, but previous shader does not write to it.

Failed to link shader.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Wireframe.shader"...

WARNING: 0:27: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

No errors.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"...

WARNING: 0:34: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

Deleting shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/skybox.shader"...

WARNING: 0:46: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

No errors.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Dynamic/default.shader"...

WARNING: 0:42: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

WARNING: 0:50: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

Initializing OpenGL2 graphics driver...

Initializing OpenGL...

OpenGL version 310

GLSL version 140

Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawDottedLine.shader"...

No errors.

No errors.

The fragment shader uses varying ex_color, but previous shader does not write to it.

Failed to link shader.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Wireframe.shader"...

WARNING: 0:27: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

No errors.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"...

WARNING: 0:34: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

Deleting shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/skybox.shader"...

WARNING: 0:46: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

No errors.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Dynamic/default.shader"...

WARNING: 0:42: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

WARNING: 0:50: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"...

WARNING: 0:34: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/grid.shader"...

WARNING: 0:30: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

No errors.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawText.shader"...

No errors.

No errors.

No errors.

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawPrimitive.shader"...

No errors.

No errors.

No errors.

Starting Leadwerks...

Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/developer/caulk.mat..."

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/nolight/diffuse.shader"...

WARNING: 0:45: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

No errors.

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/developer/caulk.tex..."

Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonefloor01.mat..."

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/lightmapped/diffuse+normal.shader"...

No errors.

No errors.

No errors.

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonefloor01.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonefloor01_dot3.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/common/lightmap.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/common/lightvectormap.tex..."

Loading model "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian.mdl"

Loading material "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian.mat..."

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/dynamic/diffuse+normal.shader"...

WARNING: 0:49: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

WARNING: 0:64: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian_dot3.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian_spec.tex..."

Loading material "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian_weapons.mat..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/models/characters/barbarian/barbarian_weapons.tex..."

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/effects/projectedshadow.shader"...

WARNING: 0:53: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

No errors.

Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall03.mat..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall03.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall03_dot3.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/common/normal.tex..."

Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall02.mat..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall02.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/stone/stonewall02_dot3.tex..."

Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/fabric/carpet01.mat..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/fabric/carpet01.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/fabric/carpet01_dot3.tex..."

Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/developer/leadwerks.mat..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/developer/leadwerks.tex..."

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Lightmapped/diffuse.shader"...

WARNING: 0:36: 'assing' : implict conversion between types allowed from GLSL 1.20 



No errors.

No errors.

No errors.

Loading material "C:/Leadwerks/Projects/DarknessAwaits/materials/wood/wooddoor01.mat..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/wood/wooddoor01.tex..."

Loading texture "C:/Leadwerks/Projects/DarknessAwaits/materials/wood/wooddoor01dot3.tex..."

Loading material "C:/Leadwerks/Projects/DarknessAwaits/Materials/Icons/SpotLight.mat..."

Loading shader

Stop toying and make games

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My laptop have two chipsets :

Radeon 7670M

Intel

By lauching a game and AMS system Monitor , the Intel works full instead of using Radeon GPU.

So LE3 can't run on good Intel GPU ?

I mean good caus it's not fast as Radeon, but runs well games and shaders.

 

Why when other engines all is fine ? OpenGL problem ?

Stop toying and make games

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Strange as ia can run games even using shaders.

After all re install even drivers could have gonna wrong ? i don't know ?

 

Must be a problem elsewhere, caus i got LE3 running on that lap top already.

What is sad is for others 3D engines all is fine with actual re install, only LE3 don't want to start and run laugh.png

 

LE3 don't like intel HD Family Chipset.

My laptop switches from Intel to Radeon via Catalyst manager for managing which app will launch on Radeon.

I tried for LE3 but it don't switch (and it don't also switch for some others 3D engines editors).

Stop toying and make games

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  • 1 month later...

In fact it fails to initialize sound.

I used LE3 in my laptop already, it just didn't work no more after my re install of win7.

 

What is specific with LE3 and sound ? what does it needs or what i must install ?

 

I run other AAA games, 3D engines, without any problem

Stop toying and make games

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  • 1 month later...
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