jamesmintram Posted June 2, 2013 Share Posted June 2, 2013 In a current project I am working on I have 1 model file which has a set of materials for each team. In the editor, I can assign materials to a model and save the mdl. There does not appear to be a way to create a shallow copy of the model with different materials applied. This means I have to create a template model, then in code I can fix up the materials manually. This doesn't scale very well as I have to write a load more code for each new set of materials I would like to apply. Is there some way to create a shallow copy in the editor which would identical to the original, except I could assign different materials in the model viewer? Quote Link to comment Share on other sites More sharing options...
Josh Posted June 3, 2013 Share Posted June 3, 2013 No, but several people have written shaders that swap skins based on entity color (basically they just act as UV offsets and select part of a big texture). You can also load a unique copy of a model in your program with the optional load flags. See the Asset class for more info. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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