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Light types and imported models


afecelis
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Hi guys,

As you know I've been fiddling around with model creation in Blender to be used in Leadwerks 3, however, I still don't know the best practice to handle lighting in the editor, and since its state is not final yet I'm a bit confused about what will be lightmapped and will be illuminated dynamically.

In the following shot, I imported a terrain into Leadwerks, and once I add any kind of lighting I get these overburned spots. Point and spot lights generate a circular spot, and the directional light generates different spots all over the terrain as its rays are casted and intersected with the model. What is, or will be, the best way to light a terrain in Leadwerks? How are we to mix lightmaps + dynamic lighting? Thanks a lot for any info on this regard. :)

terrain_lights.jpg

Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8

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Thanks Josh, how can I remove it from the "calculate lighting" process then, or better said, how can I make it not to be affected by the different light types?

Right now I'm experimenting with lightmaps generated in Blender, but I'm still struggling with how to mix them with the diffuse channel properly in Leadwerks' material editor.

 

regards,

Alvaro

Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8

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