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Transparent Window Effect - Shader?


SpiderPig
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The effect in the editor is part of the Windows compositor. To have this effect in your game you would need to blur the screen, then use that texture in the background of the layer on top. I'm not sure what the best way to do this would be.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Wouldn't that be a post-processing effect? You can not write to and read from the same color texture at the same time.

My job is to make tools you love, with the features you want, and performance you can't live without.

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It would kind of be a post effect, yeah.  Okay, so the colour texture is first written to by the 3D camera, then added too with the UI camera.  At the very least I might be able to capture a screen shot and use that as the texture.  Wouldn't be real-time but it might look good.

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You would probably want to use to cameras to render this, first drawing everything under the transparent window, then applying the post-effect, then rendering the window in another pass. Honestly, it sounds pretty hard to set up in a general-purpose way.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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