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Navmesh is visible on a bumpy terrain


Andy90
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Hello :) i work alot with the nav mesh. So i created an terrain with small bumps and adjustet the navmesh within the edior. When i play and walk towards the "hills" or "bumps" the navmesh is geting visible and also the character is not working to this position. 

image.thumb.png.71abb042725baae2ba2cf3eddae5d363.png

within the image on top you can see the small bumps within the world and it looks that the player or the nav agent can walk to this position. But he cant and also the mesh is visible at this points. See the image bellow.

image.png?ex=65d76854&is=65c4f354&hm=81793bf2793b638e353a142323e2bd9b3c157d40182af003929a31c19d87a099&

 

How to reproduce this?
Create an terrain with some light bumps and adjust the terrain like this.

image.png.7ad5ed86ee31315f251e854f46688011.png

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