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Accurate Render Stats?


SpiderPig
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I'm about to start work on a foliage system for voxel terrain and just wanted know if the FPS for the amount of vertices and polygons seems reasonable?  If so it will tell me how I should proceed.  :)

This is only a 16x16 grid of instances so the instance count is off.  Bug report is here.

70 FPS for 5.4 million verts and 2 million polys.

I am doing a small bit of work in the vertex shader which sways the trees.  Disabling that gets me about 100 to 120FPS.

TreesAccurateStats.thumb.jpg.8374cfddc9d75cf1c4f806632e1549a8.jpg

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29 minutes ago, GeorgeTriax said:

Can OpenAI's Text-to-Image technology be used to generate realistic images of cryptic and unexplored alien landscapes, pushing the boundaries of our imagination and expanding the possibilities of game design?

Probably?

My job is to make tools you love, with the features you want, and performance you can't live without.

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