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LE3 : access to bones of character


YouGroove
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Here is some beginning example

I'll add rotation later.

 

 

function Script:Start()

model = Model:Load("Models/other/box.mdl")

end

 

attaching code :

 

 

function Script:UpdatePhysics()

...

 

 

local child = self.entity:FindChild("Bone.004")

local childPos =child:GetPosition(true)

model:SetPosition(childPos.x,childPos.y,childPos.z)

 

end

  • Upvote 1

Stop toying and make games

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