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Object Renaming Issue


3Dski7059
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Go to solution Solved by Josh,

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Its not uncommon for similar applications to allow you to rename an object directly from with the scene hierarchy. In UltraEngine/Editor you must go to the field at the top of the object properties to perform renaming.  This is just an annoyance.  But, here's the problem...

There are actually 2 problems...

a) if you change the name and click on a different object in the scene panel, the newly selected object is the one that gets renamed.

b) It appears that a user is forced to use the enter key to confirm the renaming, but if you do that it acts like you want to add a new object.  For example, "Cylinder" was the last object that was added, so it appears in tools.  Using Enter for the name change causes the dialog for inputting the number segments for the cylinder. The object selected for renaming in the scene panel is part of a deconstructed wall after a cylinder subtraction, used to create a hole in it. You're force to close the unwanted shape properties dialog to continue.

NOTE: If a box was the last thing selected, the dialog is not displayed when hitting Enter on a the name field... Great! If a Cone was the last shape, then the dialog opens to ask for the number of segments for the cone... Not great : (.  So, the Enter event must not be isolated to the name.

EDITED: The workaround is to click in a properties field instead of using enter to keep the name and not have the shape properties dialog open.

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  • 2 weeks later...
  • Solution

Okay, great. Thanks to your detailed instructions I was able to identify the issue and solve it pretty easily. The change I made to the multselect treeview automatically fixed the renaming issue, and the other was easy to fix.

My job is to make tools you love, with the features you want, and performance you can't live without.

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