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Lua entities count


diedir
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Go to solution Solved by Josh,

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sorry i tried with scene and error occured:

local scene = LoadMap(world, mapname)
for x=0,scene:CountEntities()-1 do
    local entity = scene:GetEntity(x)
   local name = entity:GetKeyValue("name") 
   if name == "cube1" then.....etc

 

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