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PostEffects and SetSSR(true) leads to runtime exception


klepto2
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Go to solution Solved by Josh,

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Hi,

i get this with the latest update as soon as i add any PostEffect or activate SSR on a camera:

>	ucrtbased.dll!00007ffece0e2fb5()	Unbekannt
 	ucrtbased.dll!00007ffece0e3153()	Unbekannt
 	ucrtbased.dll!00007ffece0fae2d()	Unbekannt
 	ucrtbased.dll!00007ffece0f9db0()	Unbekannt
 	ucrtbased.dll!00007ffece1deee9()	Unbekannt
 	ntdll.dll!00007fff9df1221f()	Unbekannt
 	ntdll.dll!00007fff9dec14b4()	Unbekannt
 	ntdll.dll!00007fff9df10d2e()	Unbekannt
 	KernelBase.dll!00007fff9bb6cf19()	Unbekannt
 	vcruntime140d.dll!00007fff4aa8b760()	Unbekannt
 	PfxTest_d.exe!UltraEngine::RuntimeError(class UltraEngine::WString const &)	Unbekannt
 	PfxTest_d.exe!UltraEngine::Assert(bool)	Unbekannt
 	PfxTest_d.exe!UltraEngine::Render::RenderTexture::Initialize(enum UltraEngine::TextureType,int,int,int,int,int,bool,int,enum UltraEngine::TextureFlags,int,int)	Unbekannt
 	PfxTest_d.exe!UltraEngine::Render::RenderBuffer::Initialize(int,int,int,int,int,bool,int,bool,int,int,bool)	Unbekannt
 	PfxTest_d.exe!UltraEngine::Render::RenderCamera::PrepareBuffers(class std::shared_ptr<class UltraEngine::Render::RenderContext>,class std::shared_ptr<class UltraEngine::Culling::CameraVisibilityList>)	Unbekannt
 	PfxTest_d.exe!UltraEngine::Render::RenderingThreadManager::Update(bool)	Unbekannt
 	PfxTest_d.exe!UltraEngine::Core::ThreadManager::EntryPoint(class std::shared_ptr<class UltraEngine::Object>)	Unbekannt
 	PfxTest_d.exe!UltraEngine::Thread::thread_function(void *)	Unbekannt
 	ucrtbased.dll!00007ffece103010()	Unbekannt
 	kernel32.dll!00007fff9dd87344()	Unbekannt
 	ntdll.dll!00007fff9dec26b1()	Unbekannt

Code:

#include "UltraEngine.h"
#include "Components/Motion/Mover.hpp"
#include "Components/Player/CameraControls.hpp"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    RegisterComponent<Mover>();
    RegisterComponent<CameraControls>();

    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a world
    auto world = CreateWorld();

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a camera
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetFov(70);
    camera->SetPosition(0, 0, -3);
    camera->SetSSR(true);

    //Create a light
    auto light = CreateBoxLight(world);
    light->SetRotation(35, 45, 0);
    light->SetRange(-10, 10);

    //Create a box
    auto box = CreateBox(world);
    box->SetColor(0,0,1);

    //Entity component system
    auto component = box->AddComponent<Mover>();
    component->rotationspeed.y = 45;

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

  • Intel® Core™ i7-8550U @ 1.80 Ghz 
  • 16GB RAM 
  • INTEL UHD Graphics 620
  • Windows 10 Pro 64-Bit-Version
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