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Terrain Shadows


SpiderPig
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Well if I actually created a light it might help, eh?

void Atmosphere::CreateSun()
{
	//light_sun = CreateDirectionalLight(world);
	//light_sun->SetRotation(45, 35, 0, true);
}

My dark patch friends are back with the light but no shadows.  Shadows would need valid UV coords yeah?

Shadows_002.thumb.png.71d9872c7be6013734d9b830a1513df3.png

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  • 1 month later...

I suppose you could create a second camera and another directional light, but the performance will probably not be good. Maybe use a single box light instead.

A baked lightmap for distance terrain shadows is something I have thought about.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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