SpiderPig Posted July 9, 2023 Share Posted July 9, 2023 With Ultra, shader texCoords are vec4's but I recall @Josh saying you got rid of the second coord set? Is something else stored here now or can I still use the second set? I see there is still Mesh::SetVertexTexCoords() which can still take the index as a parameter... Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted July 9, 2023 Solution Share Posted July 9, 2023 I'm going to keep the second set of texcoords, for lightmapping in the future. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted July 9, 2023 Author Share Posted July 9, 2023 Oh cool, thanks. Quote Link to comment Share on other sites More sharing options...
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