SpiderPig Posted July 2, 2023 Share Posted July 2, 2023 When it comes time to expand the character controller system, I was thinking it might be good to have it as an expandable system. Like a component where if we wanted too, override key systems of the controller, like gravity, physics and anything else that makes it a controller. I would find that very useful. Just a thought. 2 Quote Link to comment Share on other sites More sharing options...
reepblue Posted July 2, 2023 Share Posted July 2, 2023 I agree. I recall changing values to public members of the character controller class for Cyclone. I shouldn't need to do that. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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