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How to show FPS in game and how to increase the distance for shadow shading?


sdxsdx
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Go to solution Solved by Josh,

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I have found:

auto font = LoadFont("Fonts/arial.ttf");
    auto sprite = CreateSprite(world, font, "", 18);
    sprite->SetRenderLayers(128);
    sprite->SetPosition(2, framebuffer->size.y - font->GetHeight(18) - 2, 0);

    //Main loop
    while (window->Closed() == false)
    {
        //Display the feamerate
        sprite->SetText("FPS: " + String(world->renderstats.framerate));

        world->Update();
        world->Render(framebuffer);
    }

 

but I still can't see the fps.

 

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auto sprite = CreateSprite(world, font, "FPS", 18);
    sprite->SetRenderLayers(128);
    sprite->SetPosition(2, framebuffer->size.y - font->GetHeight(18) - 2, 0);
    sprite->SetRenderLayers(2);
    world->RecordStats();

    auto uicam = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
    uicam->SetClearMode(CLEAR_DEPTH);
    uicam->SetRenderLayers(2);
    uicam->SetPosition(framebuffer->size.x / 2, framebuffer->size.y / 2);

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        sprite->SetText("FPS:" + (String)world->renderstats.framerate);
        while (PeekEvent()) {
            ui->ProcessEvent(WaitEvent());
        }
        world->Update();
        world->Render(framebuffer);
    }

 

 

I modified some lines and this works for fps showing.

 

The second question is still not answered.

 

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  • Solution

In the default main.lua script there is some code that shows stats and FPS.

	--Render statistics
	context:SetBlendMode(Blend.Alpha)
	if DEBUG then
		context:SetColor(1,0,0,1)
		context:DrawText("Debug Mode",2,2)
		context:SetColor(1,1,1,1)
		context:DrawStats(2,22)
		context:SetBlendMode(Blend.Solid)
	else
		--Toggle statistics on and off
		if (window:KeyHit(Key.F11)) then showstats = not showstats end
		if showstats then
			context:SetColor(1,1,1,1)
			context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2)
		end
	end

I usually use a third-party tool like FRAPS because it ensures consistency across all programs.

My job is to make tools you love, with the features you want, and performance you can't live without.

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3 hours ago, Josh said:

In the default main.lua script there is some code that shows stats and FPS.

	--Render statistics
	context:SetBlendMode(Blend.Alpha)
	if DEBUG then
		context:SetColor(1,0,0,1)
		context:DrawText("Debug Mode",2,2)
		context:SetColor(1,1,1,1)
		context:DrawStats(2,22)
		context:SetBlendMode(Blend.Solid)
	else
		--Toggle statistics on and off
		if (window:KeyHit(Key.F11)) then showstats = not showstats end
		if showstats then
			context:SetColor(1,1,1,1)
			context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2)
		end
	end

I usually use a third-party tool like FRAPS because it ensures consistency across all programs.

Thanks you, how could I increase the shadow rendering distance? I have tired  world->SetLightQuality(2) or light->SetRange(10000) or     light->SetRange(-10000,10000), it doesn't work.

   

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Other than setting the light quality, you don't have that much control over directional lights. They can only cover a limited area.

In Ultra I plan to have a command like Light:SetShadowDistance(range, stage) to provide more control over this.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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