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Lightammping too fast , no lightmaps :


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I changed a texture from normal map dynamic to lightmap diffuse shader.

re assigned to BSP geometry, i put some light in some BSP corridor base and i see nothing ?

Even calculation is too fast, could i use Low or High lightmap calculations ?

 

Perhaps i've done something in the wrong way ? but i don't see ?

 

I think it comes form the editor cache memory , like it couldn't reset materail textures or scene.

In a new scene, i made BSP and lightmapping just works.

 

strange_Lightmap.jpg

Stop toying and make games

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