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Game progress system


ParaToxic
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Hey ya, I'm making some draws for all manager and systems I need for the gameplay-state and now think about the Progresssystem.

 

Lets say I have a map with only 2 rooms.You start at room 1 and when you open the door between them, the NPCs behind the door starts to attack you.

 

Now I need to save this actions in a file with all event keys and targets for the events.For example I would create a trigger box before the door and link the collision event to the opening of the door.

Then an other trigger box follows behind the door with the activating of the NPCs as the target.

 

But I need to save this progress as a progress file ( my idea was it to create a profile and the loader for that and each profile has progress files you can load ).

 

So my question is what do you think how such a manager/system for recording,saving and loading could look like ?

Thanks for advance

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