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wierd Antialias problem


dreamhead
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hi l load my lvl in the LW 2.3 but when i turn Antialias on i get soms wierd reslults :) how can i solve this?

thx in advance

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the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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oke i found something maybe it is useful,i have lookt in the info en when have Antialias en SSAO i get this warning--::: Warning: Uniform "aosizereduce" does not exist in shader.

Warning: Uniform "ssaostrength" does not exist in shader.

and with light is has sums trouble too

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  • Upvote 1

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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No, these are not related to your issue.

I also have these and it works nice here.

 

Whats your graphics card?

 

1) Update graphics drivers

2) make a new, clean LE 2.3 install

3) no more ideas....sad.gif

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

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Is it just that one level, or LE 2.3 in general?

You should update your graphics drivers and add you specs to your signature tongue.gif

MY spec

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

i think it is LE 2.3 in general it wit several lvls that is go's rong

  • Upvote 1

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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Go through the above points. When that doesn't work...well...rolleyes.gif

i have still the same problem i have update the my drive and dit a clean inistalment :)

  • Upvote 1

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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what are you using to model? how are you exporting it from your modeling app? How are you converting it to gmf? this looks like bad modeling to me and not an LE problem... your walls appear to have the surface normals facing the wrong directions...

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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It could be a 3DSMax problem, if the models are made with 3DSMax. When you modify anything in 3DSMax, all faces are randomly flipped. 3DSMax has a "bug fix" tool which then flips all faces outside again.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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