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Loading a lot of textures


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I have to load a lot of textures for my 2d animations.

At the moment they are a few hundred. Every frame as a single .dds file.

They are being preloaded at game start.

Is it better to use for every animation one big file instead of a lot small ones?

I'm thinking about something like vram fragmentation?


Do I have to be scared about overstuffing the vram?

Core2DuoE6570 / Windows7 64bit / 4 Gb RAM / Geforce GTX 260 896Mb / LE 2.3

Dell Inspiron 1720 / Vista SP2 / C2D 2.4 / 8600 GM

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