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Multiple cameras


morad
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You don't need multiple cameras or frameworks. You wouldn't see them anyway, but just one camera at a time. But you can make multiple buffers and render the same or different scenes on them, and then assign the buffers as textures of planes which you see with your main camera.

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Yeah, I would render first to one buffer, then another, and then draw the first buffer's color texture onscreen wherever you want it, use it on a 3D surface, or whatever you are doing.

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Yeah, I would render first to one buffer, then another, and then draw the first buffer's color texture onscreen wherever you want it, use it on a 3D surface, or whatever you are doing.

 

This is exactly what I want to do for an overhead camera. I'm just not sure I know how to do it. Buffer documentation is a little lacking here.

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You can look at the "Guess A Number" game source code in the assetstore. There I render graphics on a texture, which is displayed on a cube.

This article explains how to do it:

http://www.leadwerks.com/werkspace/page/articles/_/programming/guess-a-number-r78

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
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■ Homepage: https://canardia.com ■

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