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What changes need to be made to fpscontroller.lua in order for it to run from engine.exe? I would assume the only change would be loading the sandbox scene since I don't see that in there. I've never used the framewerk so not sure what I would need to do to make fpscontroller.lua load a Sanbox scene. I'd like to make a demo of something I'm making in the editor and would like to use the existing fpscontroller.lua file.

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