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Get UV texture from raytrace


VeTaL
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If i understand the question in your post title, you are just trying to get the texture that is associated with the object that you picked...

 

A pick's structure includes a surface. See here.

 

If you have a surface, you can use GetSurfaceMaterial() to obtain the material. See here.

 

And with GetMaterialTexture(), you get the texture from the material. See here.

 

EDIT -- if your question is to get the UV coordinates from a pick, then look at klepto's TAdvancePick

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Assuming he meant UV texture how I think, he means the UV coordinates.

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