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SetGlobalObject ?


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I see that the base.Lua script has GetGlobalObject("Framewerk"), but when I try to SetGlobalObject("Framewerk", fw) in my C++ program it gives me a Cannot convert from Leadwerks:Framewerk to BP Object error. Anyone know how to send my framewerk variable to the Lua script.

3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor.

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