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Mover script


Josh
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Here's a simple example that's working:

function actor:Start()
self.movespeed=Vec3(0)
self.turnspeed=Vec3(0)
self.global = false
end

function actor:Update()
if self.movespeed~=Vec3(0) then
	self.entity:Move(self.movespeed,self.global)
end
if self.turnspeed~=Vec3(0) then
	self.entity:Turn(self.turnspeed,self.global)
end
end

It's quite nice how easy it was to add support for the ~= operator overloading.

My job is to make tools you love, with the features you want, and performance you can't live without.

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