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Animation alternatives


Ywa
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Hi everyone,

 

I'm planning on adding quite a lot animations to a few models in my project. Normally you would bake them in with your 3D model and rig.

However, because I have around 200 animations. And I don't want to have all of those in my model.

 

So what are my possibilities? Is it useful to write an own file format + animate bones/children-objects in a model with own code? Or are there better solutions?

 

Thanks.

 

- Ywa

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You don't need to put the animations in the model, but you can have seperate animation models which contain only the animation. This is useful when multiple models share the same animations also. Then you can use the LoadAnimation() command to load the external animations.

 

You can also assign physics bodies to the bones, and let the physics engine do some part of the animation. In addition you can create physics joints and move the model like a marionette or robot.

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Delete the mesh and leave the bones, and make sure the hierarchy is the same. I don't know the specifics of doing that for any particular modeling program, but that's what you want.

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