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Rotating a model around a point other than its gizmo


Soamp
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try this...

 

require("scripts/class")
local class=CreateClass(...)

function class:CreateObject(model)
       local object=self.super:CreateObject(model)
--'Create a pivot'--
       object.pivot = CreatePivot()
--'set its location'--
object.pivot:SetPosition(Vec3(5,1,5),1)
--'set the parent'--
object.model:SetParent(object.pivot)

function object:Update()
               --'rotate the parent'--
	TurnEntity(self.pivot,Vec3(0,1,0))
       end

       function object:Free()
               self.model:SetParent(nil)
               self.pivot:Free()
	self.super:Free()
       end
end

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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